It’s taken a while, but I’ve finally rebuilt Anhalt mod. Aside from issues with textures from 1.36? I was having issues with how the SCS cargo mixed with the cisterns.
As such I have decided to remove the SCS cargo for this trailer and link it to it’s own. Long term that will help me as I don’t need to play around with Blender for more trailers.
So rejoice, Anhalt is now live. Please note this mod is hosted on OneDrive not Google Drive. Any issues downloading let me know.
With my initial Mack update I made the decision to not replace the SCS truck model to remove the Mack badge. However after careful consideration I have made the choice to reverse that decision.
The only real downside to this action is that it will make the mod incompatible with all other mack mods that do the same thing. It wasn’t a choice I made lightly, I don’t normally touch SCS models as a replacement, but I felt it was for the benefit of the mod overall.
Had SCS made the right call and separated it themselves like they should have, none of this would have been an issue. I remain hopeful that they will reconsider in the future. If they ever make a tuning pack they will need to anyway. For something that would take them literally 5 minutes to fix, I am quite disappointed. But it is what it is.
The mod update is live.
Today sees the AI vans (real) update on Steam Workshop, along with the sound changes for 1.37 this update comes with new postal services skins for the countries in RttBS DLC.
Skins include PTT, Bulgarian Post, Speedy, Econt, Posta Romana, and Pinkpost.
JR Dixon was updated to disable the Merc spawning in incorrect places.
Workshop SCS Company AI vans mods updated for 1.37 sounds.
Real Company AI vans will be updated later (hopefully this week), I want to add a few skins.
PSG mod will not be returning to the site for 1.37. The poll on Facebook said people would rather wait until OT skins are added than release right now, so that’s what I will do. This does mean the PSG update won’t be any time soon. Most likely Autumn.
As well as the bulk updates below, the Nestlé pack has also had a major overhaul. All freight market trailers have been remade, now with slightly different configurations. The skins are now all available for my Custom Owned Trailer mod including two Aero skins that are exclusive to OT and not on freight market trailers.
The tanker, which was previously using TZ Rommi’s Schwarzmuller tanker, are now using SCS’s new OT food tanker, there are two skins for it one on chrome and one on painted body. Both for the 3-axle configuration. The full painted one also appears in freight market and AI traffic.
Note: I had to wait on updating Steam mods other wise it would count as a “leak”. I’ll start pushing those through now. Blog mods are already live.
Continue reading Nestlé Update – 1.37
The following mods have been updated for the 1.37 Open Beta build that released when SCS release Open Beta. In most cases the updates are just for 1.37 changes, but there are a few bug fixes and updates. Some mods may have new skins for OT (mostly my custom trailer).
The blog mods are already in my google drive folder ready to be sync’d.
Continue reading ETS2 Update (1.37OB)
By now some of you will know that SCS pushed out a public beta update on Friday. This public beta includes a couple of changes to Volvo 2012 and Renault Magnum.
From a modding perspective these are good changes, they have made the front grill accessories. I have already made painted grills for both trucks that will be included in my Truck Accessory Pack.
Over the coming days I will be updating the Stobart Truck Skin Pack, to make the skins work with the painted grills. The Malcolm skins and JR Dixon skins are already updated.
What exactly has changed with the Volvo? Previously the SCS Volvo grills were tied to engine type. This is not longer the case. The silver and black grills are now accessories and can be selected in the shop separately from the engine. Only the FH badge will change based on engine type.
Continue reading Upcoming ETS2 changes