Some time ago I started working on some new skins for the ATS van pack. Blender Tools has reinvigerated my desire to mod. As a result six new companies have been added. TidbiT which was previously missing is added, and 5 of the smaller companies seen on the city building prefabs have been added.
So the main bulk of the mods are now updated through Blender Tools. As a reminder, the reason I have done these updates even though I previously made the mods 1.27 compatible is because BT allows full compatibility with OpenGL.
There are still more mods to update, but these are minor updates such ass the odd accessory in smaller packs. I am aware the Big Malcolm Mod hasn’t been updated yet, it’s a rather large mod and is taking a bit more time than I planned, hence why I decided to release the last batch with out it.
Final Mods Update:
PSG & PSG Defunct
Thompson Plant Hire
Whyte Crane Hire
Yorkshire Tea (and remember to enable the other 3 AI skins.)
The penultimate batch of Blender Tools update mods are now live.
Updated mods are:
Spiers & Hartwell
Red Dwarf trailer
Michelin Trailer & Skins
The final batch of 14 will go live sometime over the weekend. It’s possible that the PSG and Malcolm mod will not be included, I intend to do additional work with those mods. It depends on how quickly I can get through the other 12 mods as to whether all 14 come together or not.
Another tutorial has been added to the main tutorials page. It is a video tutorial for what to do when you encounter material/texture import issues after converting a mod previously made with B2scs into BlenderTools.
Mod Update situation: I currently have 25 mods left to go through for Blender Tools. I can almost see an end! 😀
Another tutorial added for basic importing, exporting, and converting in Blender Tools and can be found on the tutorials page. There’s also another batch of updates for some BT’d mods.
Painted SCS Vans
Lister of Halifax
For any one visiting the site today, you will have noticed the Tutorials page has had a few changes.
All tutorials relating to Blender using the defunct Blender2SCS plug-in have been moved to the Legacy page. This can be found under the main Tutorials menu or via the Tutorials page as a link at the top.
I’ve also added my first quick video for Blender Tools for adding advanced coupling nodes to trailers.
Another day another load of mods getting pushed through.
I have also updated my Engines mod, because of the changes the latest version is only compatible with 1.27 and above.
Another bunch of Blender Tools updated mods. Remember if you downloaded the previous versions, you don’t necessarily need these ones. I am simply pushing out the BT updated versions so that the ones on the website are the same as the ones I am using.
However, the Blender Tools versions should also be OpenGL compatible as well.
F1 Combo Pack (includes fixes for misplaced light flares).
Truck Skins with AI Updates:
Trailer Only Updates:
Fuel Tankers Pack
Another 15 mods have been updated through Blender Tools and pushed out for public use.
Updated mods are:
Children in Need 2014 Trailer
Banks of England.
While it is not necessary to update to these versions if you grabbed the last lot of updates, it is suggested. Blender Tools is a far more efficient program than B2scs was which means some of the larger mods, and larger trailers, shouldn’t tax system performance as much as they used to.
My first batch of Blender Tools made mods have been updated.
A. Davies (new SCS cargo added)
American Sweets (new SCS cargo added)
Joining the combo party is my Wychwood Brewery themed skins, those of you on my FB group will already be familiar with these skins, I have finally decided to release the pack publicly.
Pack includes 6 standalone trailers, custom cargo for each, a Renault Premium Marston’s skin and AI combos.
This mod can also be downloaded from Steam Workshop.
As a reminder, these mods are made for 1.27 and will NOT work on 1.26 or older.