Category Archives: AI Trucks

Malcolm Updates

First up I have updated the Malcolm Trucks pack to fix an error and I have officially included the new DAF E6 in the old livery. Be aware this skin was made before I started using Ohaha’s DAF mod, so it is not fully compatible. Some custom parts will not be painted correctly.

dfg

 

bmm

Secondly I have updated the Big Malcolm Mod to include AI traffic. Currently there’s 3 Scanias pulling the curtain/fridge/walking floor trailers.

Please be aware that I have removed the charity trailer from the mod as it never really felt right including it since it was only ever pulled by Stobart. This removal does mean the game may reset the economy and cancel your current job.

 

Note for ETS2 website owners: If you share my mods on your websites; please be aware that the BSM and BMM Google Links have changed with their latest versions. You may need to update download links.

Several Updates

First of all I have updated the Painted AI Truck Traffic tutorial for the interior model. It was brought to my attention that SCS have now made exterior interior models for the dash, as a result the original tutorial for adding interiors was obsolete. The new method is far, far easier.

I have also added a video to show how to decimate the mod for the LOD version to help performance for lower end systems.

I will also be updating the adding/removing looks tutorial videos.

I have also made a skinable version of my Stobart AI Truck for Mercedes MP4. The model is 4×2 chassis, with side skirt, plastic side mirrors, and default sunshield. There a six blank skins for it. The model has a unique folder structure so should work with ALL AI traffic mods. I haven’t included a template in the file because it uses the same template as the SCS Gigaspace and most of you interested in this mod will likely have all truck templates any way. The mod is completely open so you can add/remove looks as required in blender.

The download link can be found on the Other Mods page.

tbsm

And finally the Big Stobart Mod has now been updated to include the first batch of painted Stobart AI trucks. See the bottom of the BSM page for pictures or the change log for a list of changes.

More AI traffic will be added to the pack in future iterations.

Quick Update

Although the poll has been up a short while, it is extremely one sided. The majority (77%) favoured having it in the BSM. Since no one posted giving reasons as to why they would prefer it not to be, I will go with the poll.

You may notice that the Stobart AI page has now been removed. You can now find this content at the bottom of the Big Stobart Mod page.

Please note: Today the Big Stobart Mod had a file name change. The old file name is IJsStobartN.scs you should delete this file when you next update the BSM. The current version of the BSM is 5.7 – Version 6.0 will be the first version to include AI traffic.

When version 6.0 is released, those of you who chose to try the Stobart AI alpha and beta releases should remove the old Stobart AI mod.

You may notice that the BMS/AI page currently only shows WS and Biomass trucks, this is because I have chosen to redo all my Stobart traffic. Now that I know how to make skinned AI trucks, I want to use all my own models and not edited versions from Jazzycat’s pack. There’s no time frame on when V6 will drop. But you can be sure that there’ll be an FB group post and blog post when it does.

MP4 AI traffic.

The reason I learnt how to make my own AI truck traffic was partly because Jazzycat’s MP4 was not made to the same spec as SCS (different UVmap) that and he has started to lock his mods, and I want to respect that by not using any of his own new work.

This frustrated me after waiting so long for him to add the damn thing. But I understand his reasons, I lock my own work after all.

Along with that I obviously wanted variants he hadn’t made. So I started to deconstruct his older works to get an idea of what he had done. I did try this a long time ago and failed miserably. But in the past year my knowledge of blender has grown, as a result I now ‘see’ things differently.

My first test was to cannibalise his Scania ai truck and add the painted front grill. This was successful and it’s been part of my private AI pack for about 8 months. This past week or two I progressed to adding the windkit from the Streamline.

Then I tried to make a working version of the MP4, using part of Jazzycat’s pack and the SCS model. To start with I thought I had done it, but I ran into issues. Lots of issues; which I why I stopped talking about it on FB, so I changed tack. Instead of trying to edit JC’s work I decided to try making my own from scratch.

And with great success the Actros 2009 B Cab came forth.

After successfully doing this, I proceeded to make a tutorial (all by memory I might add, no scripts, no notes) because I have always wanted to help people to do it for themselves, as much as I like making skins and helping people get what they want, I really want to feel like I help them achieve something by doing it themselves, the proper way without ETS2Studio. 😉

Today I decided to have a crack at making the Mp4 again.

I feel proud that I managed to achieve it, and unlike Jazzycat’s model, this sucker uses the default SCS UVmap. Now obviously I need to attach sunshields, sideskirts, and the interior (which will be cannibalised from the 2009 Actros since SCS hasn’t made AI MP4 traffic) and it also needs a LOD model. But hey, this is a near complete truck, and it’s working without any errors.

ets2_00000

BSM & Stobart AI Update

The Big Stobart Mod has been updated to fix a red texture issues with the TZ Jumbo trailer (I copied the wheels rather than putting them through blender and forget to add the mat files
The Stobart AI pack has been updated with a Scania Highline (biomass) and Mercedes 2009 Cab B (Tesco). There’s 6 biomass skins and 3 tesco skins.

merc bio

Stobart AI

This mod REQUIRES the Big Stobart Mod.

So I have decided to release my Stobart AI traffic mod, it currently contains Autologic, Automotive, and ESL transporter skins as well as ESL skins for tankers and general trailers.

You can find the Stobart AI page as a child of the Big Stobart Mod page at the top.

Please note that this mod is considered to be in an alpha stage, it is very much unfinished. While I will always endeavour to make sure there is nothing game crashing, it can be hard to spot issues as it’s a matter of waiting for things to spawn in traffic.

I will slowly add more truck skins to the AI, but please understand I am limited to what vehicles can be added as I cannot make models myself. All truck ai models come from Jazzycat’s AI traffic mods.

Ideally I would love to see a Scania Highline with airkit, Mercedes (old) medium cab, New Mercs, DAF medium, and Scania Normal so that I could add tesco trucks, WS and stobart rail vehicles. But as I said, I am entirely dependant on someone else releasing paintable AI trucks to do that.