First up there are some minor updates to the Shell and Texaco tanker skins.
Then some time before the 13th Jan there will be a TNT skin, a ParcelForce skin, and an Esso skin; not sure for which companies at this time though ParcelForce will likely be on Trameri.
Shortly after I will be looking at releasing version 0.6 of the Big Stobart Mod.
First up the BSM has been updated to version 0.4 – this update includes the Malcolm Group Cancer Research Charity trailer that they paid Stobart’s to pull.
This trailer is limited to Frozen Food & Yohgurts and will only deliver to/from Kaarfor/Sellplan & Stokes.
I have also updated the three Malcolm trucks for two reasons.
The first was to replace the MalcolmGroup website text so that it uses the correct font.
The second was to rename the Malcolm Contruction SCS file as I had named it the same as the Malcolm Logistics file meaning you couldn’t use both at the same time. Ooopsie.
First of all, if you are using any of my truck skins for the new (2012) Volvo’s, please update them as soon as possible.
Yesterday (Sunday) I found a large error in the def file of the Volvo’s, as of 12:40pm (UTC) all Volvo’s were fixed and updated. Even though the skins appear to work with the error, it is important to update them so that no issues occur later on. This issue CAN cause problems with skins on other trucks if you do not update.
And finally, since the poll was completely one-sided in favour of the new Biomass skin, I have closed the poll and updated the mod to version 0.3.2.
The only change is the new skin.
The BSM has now been updated to version 0.3
Changes include the removal of 3 Tesco cargoes and the addition of the Super League trailer.
I have added a second ASDA option to the Kaarfor mod which includes a stand alone trailer that was previously part of the Asda distribution centre mod. Due to this new addition I have decided to delete the old mod that replaced Posped.
So I have decided to update the BSM a little bit.
First thing to note is that I have removed some compost cargo as I felt it didn’t seem right being despatched/received by certain companies. It is unlikely that this will cause any issues for you if you happen to be pulling the cargo, however it is still suggested to finish any runs you are on before updating the mod. Always better to play it safe.
I have also added a new Tesco trailer to the mix.
As always; see the changes page for a full list of updates.
So I recently learned how to make the truck skinning templates using Blender; which lead me to thinking if I can do it for trucks, why not trailers? As I am sure any skinner out there is aware, the game uses an individual file for companies (as default) for all trailer types. So Krone/Schmidt/Tanker all use one skin file, which is great until you realise the back of them are located slightly differently (do to shape) meaning it is VERY BLOODY HARD to line everything up correctly for all types.
So today I decided I would try and make my own templates and succeeded in my goal. While this is be somewhat useful for general company skin mods, it is invaluable for the Big Stobart Mod. Which brings us into the first point of this post, the BSM has a minor update from v0.2 to v0.2.2 – This is a small skin update for the tanker to relocate the S logo on the back to the centre. If you are already using the v0.2 mod you can safely install this update without the game cancelling your current job.
My first plan of action for the 0.3 update will be to change the Biomass & Green (solid) trailers. Currently I only have the models for the two Krone trailers (curtain/Profi-liner and Fridge/cool-liner) as a result they are both using the fridge trailer, what I want to do is update them to a Schmidt Universal trailer. I have also considered try a little bit of modelling to make the Biomass have the green curtain top, but since my ability to 3d model is weak at best that may not happen.
I am also considering include one of the Rugby League trailer skin to add a little variety to the fridge units on the road. This would most likely be the group trailer rather than one of the individual team ones.
I may also consider adding new cargo, so if there is anything specific people would like to see, by all means leave a comment.
Added a brand new Stobart company mod. Unlike my previous skins, the new Stobart mod will no longer be limited to just white or green trailers (though these versions will remain for those that wish to use them.)
The new mod named “The Big Stobart Company Mod” has been made so that individual trailers (green curtain, green solid/fridge, white fridge, white biomass and white tankers) can be used within the company. To do this the in/out cargo for ‘Stokes’ had to be extensively modified. As a result installing this mod will result in the game cancelling any job you are doing and return you to your main garage. There is a full list of detailed changes on the company mods page.
Also edited the Marshalls (with cargo) mod so that the cargo mod is now using the 1.4x version style. This means there should no longer be any risk of incompatiblity with other cargo mods.
Also added a blue interior that replaces the beige exclusive interior for Scania.