Category Archives: Uncategorized

1.33 Updates

AI Vans (replica pack) – Now Workshop Only and some bug fixes.
A. Davies – Bug fixes
A. W. Jenkinson – Bug fixes
Green Group – Bug fixes
Williams Transport – Bug fixes

Steam Only Mod awaiting 1.33 compatible uploader tool:
Big Malcolm Mod – Bug Fixes
Big Stobart Mod – Bug Fixes & added Walkers
Wychwood Brewery – Bug Fixes
Wyvern Cargo – Bug Fixes

walkersjenk3

 

Poll Time

For those of you who use Steam Workshop mods, what would you rather a mod author do?

Would you rather they add new parts to an existing pack and rename the mod to better suit the new parts, or would rather they upload it as a new mod (including the old parts) and let the original mod expire and eventually delete it?

For reference sake: I am planning on adding some general accessory parts to my existing Bullbars with Oversized Banner mod for ATS and wondering what the majority think for how I should combine the parts on Workshop.

Site Clean Up & Update

Clean Up

You may have noticed a lot of mods have been removed. This is completely intentional. With over 200 mods I felt it was time to have a nice clear out and make sure all mods listed were only mods that will work on version 1.32+

This also enabled me to delete a lot of old images that were out of date and just taking up server space.

What does this mean for the “removed” mods. In most cases it just means they need updating, while I can’t promise every mod will return, most of them probably will in one form or another.

This clean up will also allow me to reboot existing mods (Stobart for example) where some things have changed between the mod releasing and the game updates which have caused minor issues, without me feeling like I am neglecting all the other mods.

Updates

So what is happening with updates. As I hinted at above, I want to focus on fixing minor issues with existing 1.32 mods right now before moving onto updating older mods.

Wyvern, BSM, BMM, Davies, and Green Group all have minor issues. These trailer models were all made during closed and open beta for 1.32, unfortunately during OB SCS changed a few things that caused the trailer wheels to stick out which means the nodes need moving. BSM and BMM also have issues with incomplete models on the Walking Floors. So my goal over the next few days is to fix all the issues, add AI trailer cables to BSM and BMM since they didn’t get done last time and then I will focus on other things again.

I should point out that although this updates will be done in the next couple of days, don’t expect to see them updated any time soon. I have made the decision not to push through public updates until the Baltcis DLC update comes, since I fully expect to see it this month, it makes sense to hold off the updates until that time to avoid players having to update the same mods twice in quick succession.

1.32 Embargo Lifted

Now that the Embargo has lifted on 1.32, I would like to address my mod situation.

The first thing to note is that ALL trailer mods will stop working because of the cargo system change. This means that I am going to be very busy in the coming months remaking all my trailer mods. Yes, I just updated them for trailer cables and now I have to do it again. It’s as annoying for me as it is for you.

My main mods: Wychwood, Wyvern, Stobart, and Malcolm will be the first to be updated. In fact Wychwood and Wyvern and already done and waiting. Unfortunately I made the choice to link some parts of my trailers to the SCS defaults and because the old trailers have been completely removed this mean they just won’t work even if I updated the cargo system.

While I could do a fast update with a temporary patch to fix the missing textures, I feel it would be better to just start over. However this does come at a price. Some of my lesser downloaded mods might be removed completely. At this time I haven’t decided if/what will stay/go. It really depends on how fast I can update as to whether all the trailer mods stay or not.

As far as owned trailers go, I have decided NOT to support this feature for most of my mods. Wychwood, Wyvern, Stobart, and Malcolm will most likely all be supported but other mods will not.

I would also like to add that as part of these updates many of my mod trailers (eg: the TZ Rommi walking floor) will be removed and replaced with the new SCS walking floor model.

Many other mod trailers may also be removed and replaced by SCS models. I’m particularly considering removing the SDC trailers in favour of the SCS curtain with aero skirt.

With that out of the way: Here’s some very rough videos.

ATS Video: Owned Trailers Shop

Clickable Link to Youtube

ETS2 Video: Owned Trailers Shop

Clickable Link to Youtube

ETS2 Video 2: Connecting Owned Trailers

Clickable Link to Youtube