For those who haven’t seen what patch 1.9x has to offer, there Scania Streamline Highline has been updated to include the correct wind kit with the high rear spoiler.
This is available to download with the rest of the templates via the “Tools & Extras” page.
As an example of what the Scania S Highline looks like here’s it on a (W.I.P) Malcolm skin.
As of this moment all of my stand alone trailers including the “ASDA” version with it’s own trailer have been updated for the wheel index error.
Last night I updated the Big Stobart Mod. For some reason I can’t explain, the rugby trailer skin had somehow been replaced with the green curtain skin. No idea how that happened, but I’ve fixed this and updated the mod.
My next big mod will include a Malcolm mod. This will be similar to the Big Stobart Mod, but in a smaller scale.
I have updated the Engines mod to make it compatible with patch 1.9x. Please note this mod is NOT compatible with any versions 184.108.40.206 or older.
I have also updated the Stobart Majestic skin. I’d accidentally uploaded one of my personalised versions instead of Mackenzie Holly. You’re welcome to continue using Helena if you prefer, but Mackenzie Holly is the name of a real truck.
Within the next few weeks I will be releasing the final trailer update of the BSM. What this means is after v0.9 any updates to the mod will be purely aesthetic, there may be one or two updates to parts, tweaks to skins and of course any updates requires to keep it compatible with SCS game updates. But after 0.9 it will be unlikely I will add any new trailers/cargo types.
Along with the 3 new trailers below, there will be some new cargo and the removal of the Biomass scrap metal cargo.
Steady Eddie Kids Trailer:
SCS have now released the open beta version 1.9.1s patch on steam.
This patch is the big AI patch we have all been waiting for. If you wish to read more about it you can do so on SCS official blog post: Open Beta Blog
For those of you using steam and want access to the beta version, open your library, right click on properties > Betas (tab) and select Public_beta from the drop down menu.
I will be checking my mods to make sure all are compatible/up to date. For those using my company/trailer skins and truck skins they should be completely functional and unaffected.
Mods that ARE incompatible:
Any physics mods
Any map mods
My Mods that have been updated:
All Stand Alone Trailers.
Big Stobart Mod
In the case of my mods, you will be able to run these without an noticeable problem. However you will see “<ERROR> The last rear axle has to have index 0.” appear in the console log if you check it. I will endeavour to fix this issue as soon as possible. But as stated you can continue using them as is without issue in the meantime.
At some point SCS updated the MAN XLX cab, I have updated the templates for these changes.
So back in the early days of this mod, I was having issues with some tankers being green. This lead me to changing the default company skin to the white one with the S logo on the back, so that at least the tankers were all white. But in the last update I turned the default back to green when I added the new standalone tankers. Low and behold a green tanker kept showing up.
Well after going through thousands of jobs in the job list, I finally found the culprit. The Oil cargo. This has now been removed and added to the standalone tanker cargo.
I’ve also chosen to remove the cement cargo completely for Stokes out-going.