SCS have now released the open beta version 1.9.1s patch on steam.
This patch is the big AI patch we have all been waiting for. If you wish to read more about it you can do so on SCS official blog post: Open Beta Blog
For those of you using steam and want access to the beta version, open your library, right click on properties > Betas (tab) and select Public_beta from the drop down menu.
I will be checking my mods to make sure all are compatible/up to date. For those using my company/trailer skins and truck skins they should be completely functional and unaffected.
Mods that ARE incompatible:
Any physics mods
Any map mods
My Mods that have been updated:
All Stand Alone Trailers.
Big Stobart Mod
In the case of my mods, you will be able to run these without an noticeable problem. However you will see “<ERROR> The last rear axle has to have index 0.” appear in the console log if you check it. I will endeavour to fix this issue as soon as possible. But as stated you can continue using them as is without issue in the meantime.
At some point SCS updated the MAN XLX cab, I have updated the templates for these changes.
So back in the early days of this mod, I was having issues with some tankers being green. This lead me to changing the default company skin to the white one with the S logo on the back, so that at least the tankers were all white. But in the last update I turned the default back to green when I added the new standalone tankers. Low and behold a green tanker kept showing up.
Well after going through thousands of jobs in the job list, I finally found the culprit. The Oil cargo. This has now been removed and added to the standalone tanker cargo.
I’ve also chosen to remove the cement cargo completely for Stokes out-going.
One of the final company/trailers I will be releasing is TNT.
So after fourteen and a half months, my time as a public skinner is coming to an end. For the most part this is due to running out of replica skins to make.
I live in England, as such my main focus was making skins for UK companies that I like the look of, and while I am sure there’s much more out there, I’ve come to the end of road of what I can find that I am personally interested in.
While I am happy to continue skinning on request, the public releases will be drying up. I will continue keeping mods compatible with patch/DLC releases and updating skins as I feel the need.
First up there are some minor updates to the Shell and Texaco tanker skins.
Then some time before the 13th Jan there will be a TNT skin, a ParcelForce skin, and an Esso skin; not sure for which companies at this time though ParcelForce will likely be on Trameri.
Shortly after I will be looking at releasing version 0.6 of the Big Stobart Mod.
Firstly; I have updated the model of the Red Bull trailer. Whoever made adjusted the model for ETS2 forgot to put the licence plate on correctly. For some reason it was near the back wheels so it didn’t appear in game. I have fixed this issue and updated the mod.
Secondly; somewhere along the way, SCS altered the Renault Magnum side skirts. I have adjusted the template and added it to the templates.rar file.
My Pollock Magnum has also been updated to fix the side-skirt change.
First up I have added a new page called “Tools & Extras” this just contains a list of things I use to mod that may be helpful to you.
I have also updated the templates file. All templates are now my own work, saved as PNG for a much smaller file size. Also included is the Scania Streamline template for version 1.8.1s released earlier today. It’s worth noting there are very few differences with the streamline, so you can probably use the old Scania templates without issue.
Also, by request, we have a Woodland Logistics skin for the Megaspace.