So I recently learned how to make the truck skinning templates using Blender; which lead me to thinking if I can do it for trucks, why not trailers? As I am sure any skinner out there is aware, the game uses an individual file for companies (as default) for all trailer types. So Krone/Schmidt/Tanker all use one skin file, which is great until you realise the back of them are located slightly differently (do to shape) meaning it is VERY BLOODY HARD to line everything up correctly for all types.
So today I decided I would try and make my own templates and succeeded in my goal. While this is be somewhat useful for general company skin mods, it is invaluable for the Big Stobart Mod. Which brings us into the first point of this post, the BSM has a minor update from v0.2 to v0.2.2 – This is a small skin update for the tanker to relocate the S logo on the back to the centre. If you are already using the v0.2 mod you can safely install this update without the game cancelling your current job.
My first plan of action for the 0.3 update will be to change the Biomass & Green (solid) trailers. Currently I only have the models for the two Krone trailers (curtain/Profi-liner and Fridge/cool-liner) as a result they are both using the fridge trailer, what I want to do is update them to a Schmidt Universal trailer. I have also considered try a little bit of modelling to make the Biomass have the green curtain top, but since my ability to 3d model is weak at best that may not happen.
I am also considering include one of the Rugby League trailer skin to add a little variety to the fridge units on the road. This would most likely be the group trailer rather than one of the individual team ones.
I may also consider adding new cargo, so if there is anything specific people would like to see, by all means leave a comment.