Apparently some people like T-cabs and some people like Malcolm skins on T-Cabs. So now there is one. Go do something with it.
As always RJL Scania T is required, and not all parts are fully painted.
Also the Volvo 2009 skins and lightbox have been updated to work with Ohaha’s newer classic volvo mod.
First up I have updated the Malcolm Trucks pack to fix an error and I have officially included the new DAF E6 in the old livery. Be aware this skin was made before I started using Ohaha’s DAF mod, so it is not fully compatible. Some custom parts will not be painted correctly.
Secondly I have updated the Big Malcolm Mod to include AI traffic. Currently there’s 3 Scanias pulling the curtain/fridge/walking floor trailers.
Please be aware that I have removed the charity trailer from the mod as it never really felt right including it since it was only ever pulled by Stobart. This removal does mean the game may reset the economy and cancel your current job.
Note for ETS2 website owners: If you share my mods on your websites; please be aware that the BSM and BMM Google Links have changed with their latest versions. You may need to update download links.
First off the Woodside company replacement for Euroacres has been changed to replace BCP instead.
The Big Malcolm Mod has also had another update. The old walking floor trailer skin that was on the coolliner has been replaced by an edited version of the TZ Rommi walking floor model and now includes an extra skin variation.
The Big Stobart Mod and Nestlé mod have been updated to fix an error with the tanker model. When editing the tanker, I had accidentally deleted part of the pipes on the side by mistake. The model has been updated for these mods.
The Big Malcolm Mod has now been updated to Version 2. This update seems the SCS tanker being replaced by the editing TZ tanker.
It should be noted that I am not 100% satisfied with this skin yet, so it may change a little. I am already working on the next update for this mod. Though I can’t say when I will finish it.
More compatibility updates for 1.17+
Look Error fixes:
Malcolm Charity trailer
Children in Need 2014 trailer
Shipley Transport Services trailer.
B & Q
Canute – Lakeland & Wilko trailers.
First up we have a new standalone trailer release. This was made some time ago, but I have decided to release it to the masses.
The trailer is a Red Dwarf themed box (model by TZ Rommi) and pulls the cargo TV Memorabilia.
The updates are the continuation of the 1.17+ update compatibility, there’s two sets of updates here. One for the missing wheel lods and one for just trailer weights. The former is a suggested update, the latter is completely optional.
Please note: It was difficulty to place the lod wheels perfectly in the same place as the main wheels (no reference points) so you may notice that as wheels switch from the LOD variant to full details, they shift slightly in one direction.
Wheel LOD Updates (includes trailer weights also):
Malcolm Charity Trailer
Children In Need 2014 Trailer
AI Trailer Weight Updates:
Banks of England
First things first, the majority of mods have now been moved to Google Drive storage. Only the trucks have yet to be moved.
All mods that had custom wheels (with the exception of the Stobart truck pack) have been updated to be compatible with game version 1.17x and above. You can see a full list at the bottom of the post as well as a link to the compatibility patch. Please read the warning before use to avoid game crashes.
Continue reading Several Updates
First up the Cancer Charity Malcolm/Stobart trailer has had a skin tweak so the rear bumper is now red.
The Cancer Charity trailer, Red Bull trailer, Tesco Fridge (every punnet) trailer, and Children in Need trailer have all had tweaks in the mat file so stop them being so reflective. In sunlight it was causing them to appear very washed out.
A new trailer has also been added to the Big Stobart mod. Long over due perhaps, but one of the Find Madeleine trailers is now in the pack. It shares the same cargo as the Cancer Charity trailer.
Update 15:21 UTC: There was an issue with the Big Malcolm Mod (version 1.1) walking floor cargoes which stopped them from spawning. This issue has been solved. (version 1.1.1)
If you updated the BMM earlier please do so again. I have double checked the mod and I am confident this was the only issue.
First of all The BMM has had the same updates as the BSM and is now available to download. There’s no new content to mention, just internal changes.
As with the BSM the changes will be considered game changing so do finish your job before updating or the game will cancel it.
There’s also been a minor update to the BSM to fix an error. For some reason the cargo for the Charity and Fridge trailers simply were not set up correctly. I have absolutely no idea why this occurred and can only assume it was a 7zip glitch.
I was working with two windows, one with the old files and one with the new, deleting the old as I was adding the new ones. For some reason the cargo files for these trailers were not in the company in/out folder so there was no cargo for them to pull. There’s no possible way I could have “forgotten” them due to the method I was using to update, so I am really at a loss to explain what happened.
Either way, this is now fixed.
Hopefully all errors have been caught this time. But due to the size of the mods, particularly the BSM, errors are going to sneak past. To fully test a mod like this can take weeks of game play, so if you do encounter an issue with with either mod. Please let me know and do send the game.log.txt file with the report.
There’s been a few changes in the Malcolm truck skins mod.
As with the Stobart Mod I have updated the shop icon.
All truck skins have been updated to add some extra logos and text that were missing from my original releases.
By request I have released a skin for the MAN XXL.